Environmental Board Games Archives — Meeple Mountain https://www.meeplemountain.com/category/environmental-board-games/ Board Game Reviews, Videos, Humor, and more Sun, 20 Oct 2024 23:22:20 +0000 en-US hourly 1 https://www.meeplemountain.com/wp-content/uploads/2018/06/cropped-logo_full-color_512x512-100x100.png Environmental Board Games Archives — Meeple Mountain https://www.meeplemountain.com/category/environmental-board-games/ 32 32 Mission Amazonia Game Video Review https://www.meeplemountain.com/reviews/mission-amazonia/ https://www.meeplemountain.com/reviews/mission-amazonia/#respond Mon, 21 Oct 2024 12:59:07 +0000 https://www.meeplemountain.com/?post_type=reviews&p=307390 Back Mission Amazonia on Kickstarter

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Ave Uwe: Planta Nubo Game Review https://www.meeplemountain.com/reviews/planta-nubo/ https://www.meeplemountain.com/reviews/planta-nubo/#respond Sun, 20 Oct 2024 13:00:26 +0000 https://www.meeplemountain.com/?post_type=reviews&p=307422

From the rulebook: “It was our darkest hour. All the warnings, all the screams of the desperates. Nobody wanted to hear them. Until it was almost too late. Until only burned soil was left. We couldn’t save ourselves, but the trees could. As if they knew that their time for action had come. They showed us what mattered. We understood them and connected with them. Now we know what to do and we support them as good (sic) as possible with the little technology that [is] left. But also with a new, more natural technology, the Arbors showed us. We need green energy and oxygen, to turn burned soil into live-giving green. You can find it everywhere in our new and promising world of Overgrown…”

In Planta Nubo, the players tend the sky gardens atop the canopies of the Arbors. Flower beds produce flowers which are harvested, carried away, and turned into the green energy that keeps civilization running. The soil left behind is fertile ground for planting new forestation which, in turn, creates the life-sustaining oxygen the planet so desperately needs. Each element of the system feeds into the next in a self-perpetuating cycle.

Zoomed Out - A Brief Overview of the Layout and Some General Concepts

At its heart, Planta Nubo is an engine-building game governed by…

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Nature Game Review https://www.meeplemountain.com/reviews/nature/ https://www.meeplemountain.com/reviews/nature/#respond Mon, 23 Sep 2024 13:00:40 +0000 https://www.meeplemountain.com/?post_type=reviews&p=306207

Dominic Crapuchettes, the co-designer of Evolution, Evolution: Climate, and one of the designers of the Evolution-adjacent Oceans, had a list of design issues with the successful series. Most of them, he found, weren’t fixable. They were inherent to the system. The only solution was to start over. So that’s what he did.

The result is Nature, a game that will be instantly familiar to anyone who’s played Evolution. This is explicitly Evolution 2.0, an attempt to make the game leaner, meaner, and more flexible. The central idea of gameplay remains the same: create and evolve species that are better at eating than anyone else.

First things first, you receive a new species. Isn’t it cute? They always start both physically small and numerically insignificant: a size of 1 and a population to match. This is your blank canvas. You use the cards in your hand to increase size, population, or add traits. Traits are the heart of the game, but they’re better explained after you have a sense of play, so I’ll circle back.

A species with a size of 1 and a population of two, with three traits.

Once everyone has chosen how to evolve their species, it’s time for a road test. Each player, in turn, activates a…

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Dorfromantik: the Duel Game Review https://www.meeplemountain.com/reviews/dorfromantik-the-duel/ https://www.meeplemountain.com/reviews/dorfromantik-the-duel/#respond Sun, 11 Aug 2024 13:00:22 +0000 https://www.meeplemountain.com/?post_type=reviews&p=303805

Dorfromantik: the Duel attempts to capture the charm of its namesake Dorfromantik: the Board Game and transform it from an idyllic cooperative venture into a fierce, head-to-head competition. As you’ll soon see: while the game succeeds on most fronts, there are a few aspects of it that I find bothersome. How bothersome? Read on to find out.

How Is This Game Played?

In Dorfromantik: the Duel (Duel), you and your opponent are competing to see which one of you can score the most points. Each player is provided a set of Terrain tiles, a set of Task tiles, and a set of Task markers in their color, and (save for the player color on the back of the tiles) their sets match their opponent’s sets exactly. This is important because one player—who I will refer to as the ‘caller’ (for lack of a better term)—will flip either a Task tile (if either of the two players ever have fewer than three Tasks) or a Terrain tile, and this is the tile that both players must play into their personal tableau. We’ll call the other player the ‘follower’.

Once all of the Terrain tiles have been played, the game comes to an end and final scoring is performed to…

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Ark Nova: Marine Worlds Game Review https://www.meeplemountain.com/reviews/ark-nova-marine-worlds/ https://www.meeplemountain.com/reviews/ark-nova-marine-worlds/#respond Sat, 18 May 2024 13:00:32 +0000 https://www.meeplemountain.com/?post_type=reviews&p=300999

Three years in, Ark Nova is still pretty hot.

The 2021 release—published by Feuerland Spiele in some parts of the world, Capstone Games in the US—stands at #4 on the BGG list of all-time fan favorites, and every time I go to conventions I see the big Ark Nova sign at the Capstone booth with fans diving headfirst into their personal zoo mats, sponsor cards, partner universities and hundreds of animal cards.

I am always pleasantly surprised how often I go to board game cafes or group game nights and see a copy of Ark Nova on a table. Some of the gaming couples I know say that Ark Nova is still their most frequent two-player game activity, particularly those that have kids and wrap up a long weekend with a quiet night of hunting through a massive discard pile for the first reptile card they can surface.

It was only a matter of time before we got our first “real” expansion. (While I won’t discount the release of Ark Nova: Zoo Map Pack 1, my britches weren’t exactly on fire when I learned that new player mats were released into the world without any extras. Look, I get it—the publishers and designer Mathias Wigge have gotta make money. Still, I would have preferred new maps…

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Bonsai Game Review https://www.meeplemountain.com/reviews/bonsai/ https://www.meeplemountain.com/reviews/bonsai/#respond Mon, 08 Apr 2024 13:00:23 +0000 https://www.meeplemountain.com/?post_type=reviews&p=298398

I had a bonsai tree once. It was a gift that, unfortunately, didn’t survive long enough to discover its character. My black thumb may have killed the tree, but it didn’t quell my appreciation of the artistic impulse responsible for the little potted personalities.

Bonsai are surprisingly hardy, a testimony to my inability to care for green things. Cardboard, thankfully, is already dead and happily hardy, which elevated my hopes for Bonsai from DV Games. Rosaria Battiato and Massimo Borzì have teamed up with Martino Chiacchiera to bring an innovative aesthetic idea to the table in which players create bonsai from hex tiles to meet various scoring criteria.

The Moyoji?

The bonsai container, complete with a touch of Kintsugi, begins with a stump. Players visit the market—an action referred to as “meditation”—to acquire cards, gathering hex tokens in tow. The tokens feature wood, leaves, flowers, and fruit, destined to become part of the tree during a cultivation turn. 

At the outset, players are restricted to storing five tiles and cultivating three at a time. In addition to expanding these capacities, the cards grant extra tiles, allow for untimely cultivation, or provide endgame scoring bonuses (related to the cards collected). As the cards slide through the market, each slot…

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Redwood Game Review https://www.meeplemountain.com/reviews/redwood/ https://www.meeplemountain.com/reviews/redwood/#respond Mon, 11 Mar 2024 13:00:06 +0000 https://www.meeplemountain.com/?post_type=reviews&p=296892

Before affixing my critical goggles in place, I will say from the beginning: Redwood has been one of the most refreshing titles to hit our table in months. Christophe Raimbault’s (Colt Express) design takes the occasional monotony of board game acquisition by the ears and tosses it out on the doorstep with style. I do not know what inspired him to reassign the mechanics of a wargame for use with nature photography, but it just works. Redwood utilizes templates—components of specific shape and size—both for movement and a wholly different sort of shooting, creating a fairly immersive experience. Refreshing. It’s refreshing. 

Sing as you raise your bow

The game is an exercise in spatial estimation. Players select two templates under a strict look-but-don’t-touch restriction, one a ribbon for movement, the other a range-finder for their camera lens. The rules make no explicit prohibition of the ol’ thumb-and-forefinger measurement, but exploiting that technicality saps the game of its most thrilling anticipations. Redwood’s distinct pleasure is in the success and failure of the eyes—and only the eyes—in predicting possibilities. 

Having committed to the template, players then employ their selections, first moving the photographer into place, then capturing the moment, which is occasionally only the shattered dream of the intended moment, on…

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Four Gardens Game Review https://www.meeplemountain.com/reviews/four-gardens/ https://www.meeplemountain.com/reviews/four-gardens/#respond Fri, 01 Mar 2024 14:00:40 +0000 https://www.meeplemountain.com/?post_type=reviews&p=296055

As a fan of the game Tokaido—a game where one of the things you are trying to do is to create these beautiful panoramas—when it was suggested that I check out the game Four Gardens, where panoramas are the focus, I jumped at the chance! Of course, when an aspect of a game shifts to become the entirety of a game, the mechanics will become a bit more involved. This is as it should be. What is needed, however, is for the process to result in a proper payoff. Does Four Gardens deliver?

Setup

The central feature of Four Gardens is a four-level pagoda that needs to be assembled before you can play. This only takes a few minutes. The instructions are clear, and when you are done (despite the size of this thing), the pagoda stores easily within the box thanks to a fairly well designed insert.

When playing, the pagoda is a presence! It dominates the table in the early game, and there is rarely a moment when the players are not looking this thing over, because the central mechanism of this game is dependent upon this feature. The pagoda is not something that is there just to be there and look pretty (like, for instance, the Evertree in Everdell). The pagoda is a pretty…

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Cascadia: Rolling Hills Game Review https://www.meeplemountain.com/reviews/cascadia-rolling-hills/ https://www.meeplemountain.com/reviews/cascadia-rolling-hills/#respond Wed, 28 Feb 2024 14:00:45 +0000 https://www.meeplemountain.com/?post_type=reviews&p=296656

We’ve talked about Cascadia many times before, from our review of of the Cascadia base game, to our review of the Cascadia: Landmarks expansion, our inclusion of Cascadia in a list of games you can easily play with kids and a humorous list of games which include bears. But I don’t think any of us expected Cascadia to get “the dice game” treatment.

That’s right; this newest member of the family (technically two newest members) is a reimagining of Cascadia as a roll and write game. But let me reassure you that Cascadia: Rolling Hills, and Cascadia: Rolling Rivers aren’t just some money grab. While they do share the same DNA, they’re totally new games.

Let’s dive in and find out what makes these two new entries tick. Note that while my main focus in this review is on Cascadia: Rolling Hills, I do talk about both games.

Cascadia: Rolling Overview

As the name implies, these are dice games built atop the Cascadia framework: the animals and habitats we’ve come to know and love, as well as the hex based layout of the countryside. Over the course of 20 rounds you’ll roll dice to gain various animal and nature token symbols. These symbols allow you…

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Five Peaks Game Review https://www.meeplemountain.com/reviews/five-peaks/ https://www.meeplemountain.com/reviews/five-peaks/#respond Fri, 26 Jan 2024 14:00:59 +0000 https://www.meeplemountain.com/?post_type=reviews&p=295081

As I started to make my way through the instruction manual for Five Peaks, from designer Adam Strzelecki and publisher Trefl, I quickly realized that I’d seen this game before. “Oh,” I said, “this is Concordia.”

At this point in my life, having played so many games over the years that my mind is a free-associating cloud of mechanisms and rules, I often read rulebooks and think of comparative benchmarks. It’s only natural. Despite the rumors, I too am human, and we love patterns. I don’t believe I have become uncharitable about this, though. It isn’t often that I look at a game and think, “Oh, this is [insert title].” The bar for that remains high.

Five Peaks clears it with ease.

It uses the same hand management system as Concordia. Each turn, you play one card from your hand and perform the action shown on the card. These cards allow you to move about the board, or collect resources, or buy new cards from the market. Any cards that you play stay down on the table until you play the card that lets you pick up all your cards.

Five Peaks uses the same resource management system as Concordia. You’re restricted to ten items, represented by the ten slots on your individual board. You have to manage…

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The Glade Game Review https://www.meeplemountain.com/reviews/the-glade/ https://www.meeplemountain.com/reviews/the-glade/#comments Sat, 16 Dec 2023 14:00:28 +0000 https://www.meeplemountain.com/?post_type=reviews&p=293306

From the rulebook: “It’s summertime. Amid the forest lies the glade. Bring your forest to life with creatures, leaves and forest fruits. Create sets of 3 tiles to place a toadstool into the glade. Complete a set of 4 tiles to add a toadstool into your store. Use toadstools in your store for extra actions.”

That’s The Glade in a nutshell (pun totally intended). In this quaint, abstract, tile-laying game from renowned designer Richard Breese (Keyflower, Keyper), the players will be drawing tiles from a bag, adding them to their tile rack, and then placing tiles into their tableau to create sets and score points. And when all is said and done and the last leaf has fallen, the player with the most points wins.

Of course this is a very high-level overview of the game. If you just want to know what I think, feel free to skip ahead to the Thoughts section. Otherwise, read on as we learn how to play The Glade.

Setup

A game of The Glade is set up thusly:

Place the Glade board in the middle of the playing area. Then, each player receives a Forest board (turned to its basic side*) which they place next to the Glade board, abutting…

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Barrage Game Review https://www.meeplemountain.com/reviews/barrage/ https://www.meeplemountain.com/reviews/barrage/#comments Tue, 28 Nov 2023 14:00:31 +0000 https://www.meeplemountain.com/?post_type=reviews&p=292333

I don’t generally care for worker placement. Games that focus on that mechanic generally don’t have space for a whole lot of the particular kind of creativity that I look for. It doesn’t help that worker placement is usually paired with resource management, which I find tiresome. I would have had a tough time in the hobby ca. 2012.

Each genre on its own encourages and rewards efficiency above anything else, and that’s simply not my vegetable. The other problem, which is related, is the lack of interactivity. Yes, obviously, you can take someone else’s spot, but that doesn’t quite do it for me. There’s something too black-and-white, the course corrections are too obvious.

Barrage, by designers Tommaso Battista and Simone Luciani and published in 2019 by Cranio Creations, is a worker placement and resource management game. From the above, you’d have to assume that this isn’t promising. I myself was unsure.

Miracle of miracles: I love Barrage.

When the Levee Breaks

It’s the 1930s. The world has consumed all available fossil fuels. The sole remaining power source adequate for the Industrial Revolution is hydroelectric power. Each player is a nationalized hydroelectric company attempting to control power production in the Alps. Over the course of five rounds, you build dams, conduits, and powerhouses with which to produce power.

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Undergrove Game Review https://www.meeplemountain.com/reviews/undergrove/ https://www.meeplemountain.com/reviews/undergrove/#comments Mon, 06 Nov 2023 14:00:06 +0000 https://www.meeplemountain.com/?post_type=reviews&p=290725

Undergrove, the latest title from Elizabeth Hargrave and Mark Wootton, is on its way to crowdfunding in the coming days. Players take up the role of douglas fir trees attempting to spread their seedlings about a mushroom forest replete with elemental resources.

The game itself is a tile-laying, area and resource management affair in which players are cooperatively building the game’s engine in the form of the forest floor and then determining the most fruitful ways to exploit the fungi for dendrological gains.

Remember this is a late prototype, so the descriptions here are only relevant to the pre-campaign conversation. My aim is to give you a basic understanding and point out the way the game feels at this moment in the process. 

Gameplay

Undergrove takes place on an expanding map of mushroom tiles with scalloped corners. These scalloped corners leave cutouts to place seedling discs. The seedlings then have access to lay roots on each of the four adjoining tiles, gaining access to their abilities and, hopefully, their victory points. During the game, the seedlings absorb carbon from the mushrooms, growing to eventually become small trees.

For the most part, the abilities on the mushroom tiles allow for the exchange of resources and the expedition of this absorption…

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